Date: 28 October, 2014
Thanks for a successful event, you can download the presentation slides below:
Presentation Downloads
Time | Title and Presenter | Download Link |
---|---|---|
9:30AM | Multicore Programming on ARM® Cortex® CPUs with an Overview of the New ARMv8-A Architecture By Matt DuPuy, Staff Software Engineer, ARM | PDF Video |
10:30AM | ARM Mali™ GPU Architecture Overview and Efficient Rendering with Tile Local Storage By Ploutarchos Galatsopoulos, Product Specialist - Graphics, and Marius Björge, Section Editor, GPU Pro and Staff Engineer, ARM | PDF Video Part 1 Video Part 2 |
11:45AM | Adaptive Scalable Texture Compression (ASTC) Full Profile – Including HDR and 3D Textures By Daniele di Donato, Senior Software Engineer, ARM | PDF Video |
1:30PM | Gaming with Android By Shanee Nishry, Google | Video |
2:00PM | Get the most out of the new OpenGL® ES 3.1 API By Hans Kristian Arntzen, Software Engineer, ARM | PDF Video |
2:30PM | ARM Tools Part 1: Profiling and Debugging Games on Mobile Platforms By Lorenzo dal Col, Product Manager, ARM | PDF Video |
3:45PM | ARM Tools Part 2: Best Optimization Practices for Mobile Platforms By Lorenzo dal Col, Product Manager, ARM | PDF Video |
4:45PM | Dynamic Lighting with Enlighten By Matt Wash, Geomerics | PDF Video |
5:15PM | Reflections Based on Local Cubemaps By Roberto Lopez Mendez, Senior Engineer, ARM | PDF Video |
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