Date: 23 October, 2014
Location: 地点:成都高新区天府软件园A栋一层 iTOWN Coffee; iTOWN Coffee, Building A, Chengdu Tianfu Software Park
AGENDA
9AM
Registration and Coffee/Tea
Sign in at the front desk and then help yourself to the complimentary refreshments.
9:30AM
Win on ARM – The Challenges and Trends of Next Generation Mobile Games
By Leon Zhang, Ecosystem Marketing Manager APAC, ARM
10AM
ARM Mali™ GPU Architecture Overview and ARM OpenGL® ES Extensions
By Joel Liang, Senior Software Engineer, ARM
After a brief introduction to the unique features of ARM Mali GPUs, this presentation then moves to talk about the biggest concern in the mobile space: battery life. One of the biggest consumers of battery is external memory access. Modern mobile games use post processing effects in various ways and while the GPU itself is capable of doing this, the bandwidth available to the GPU is typically not. A major strength of the Mali architecture is that a lot of operations can be performed on-chip without having to access external memory. For an application to run efficiently it is beneficial to try and keep the processing on-chip for as long as possible. Flushing tile-buffer data to a framebuffer that is subsequently read by sampling a texture can be expensive and consume a lot of bandwidth.
ARM has implemented extensions for OpenGL ES 2.0 and OpenGL ES 3.0 to help reduce the requirement of accessing external memory for doing post-processing and other operations. This talk will introduce these extensions as well as use-cases for them (deferred shading, order independent transparency, volume rendering, etc).
10:45AM
ARM Cortex CPU & ARM Mali GPU Synergy Development & Deep Optimization using ARM Tools with Live Cocos2d-x, Unity3D and Unreal Engine Demos
By Nathan Li, SGL & Staff Graphics Application Engineer, ARM
11:45AM
Unity5 and Enlighten Real-time global illumination technology
By Zhenping GUO, Technology Director APAC, Unity Technologies
12:30PM
Lunch and Q&A Clinics
Prepare yourself for the afternoon sessions at the buffet while taking the opportunity to discuss your latest project with mobile game development specialists at the Q&A clinic.
1:30PM
Benefits of Multithreading with ARM big.LITTLE and NEON Technologies & Overview of ARMv8-A Benefits for Game Developers with Live Cocos2d-x Engine Demo on Best Practices
By Alan Chuang, Ecosystem Marketing Manager, ARM
2:30PM
Unreal Engine4 and Optimization experiences on Mali GPU
By Jack Porter, Engine Development and Support Lead, Epic Games
3:15PM
Tea/Coffee Break and Q&A Clinic
Grab a coffee and take advantage of another opportunity to get specific tips for improving your current game from the engineers at the Q&A clinics
3:30PM
Cocos, not only an engine – enabling your games on ARM 64bit and accelerating your games development
By Yong Yang, Cocos Technical Marketing Director, Chukong Technologies
4:15PM
What’s New in OpenGL ES 3.1 & ASTC Full Profile (HDR and 3D Textures)
By Frank Lei, Senior Developer Relations Engineer, ARM
5:15PM
Q&A Clinics and Lucky Draw
By Leon Zhang, Ecosystem Marketing Manager APAC, ARM
6PM
End
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