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Game Developers Conference (GDC) 2015

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PLAYHACK with ARM – Win a Chromebook 2

 

 

Sponsored Sessions
Unreal Engine 4: Mobile Graphics on ARM CPU and GPU Architecture – Weds. 9:30am; West Hall, Room 3003
by Jesse Barker, Principal Software Engineer, ARM; Marius Bjorge, Staff Engineer, ARM; Niklas Smedberg, Senior Engine Programmer, Epic Games; Brad Grantham, OpenGL Developer, ARM
This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.
Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack – Weds. 2pm; West Hall, Room 3003
by Hans-Kristian Arntzen, Software Engineer, ARM; Tom Olson, Director, Graphics Research, ARM
OpenGL ES 3.1 provides a rich set of tools for creating stunning images. This talk will cover best practices for using advanced features of OpenGL ES 3.1 on ARM Mali GPUs, using recently developed examples from the Mali SDK. We’ll also look at some of the extended functionality available in Android L with the Android Extension Pack, and present best practices for using advanced features such as tessellation and ASTC texture compression on mobile platforms. Finally, we’ll look at how mobile graphics APIs are evolving and what the future might hold.

Unleash the Benefits of OpenGL ES 3.1and the Android Extension Pack

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Making Dreams Come True: Global Illumination with Enlighten – Thu. 10am; West Hall, Room 3014by Graham Hazel, Senior Product Manager, Geomerics, an ARM company

“This is gorgeous! I remember having dreams about this kind of dynamic indirect lighting back when I was building the Unreal Engine 1 renderer!”
In this talk, you will find out why Tim Sweeney, Founder of Epic Games, said this about Enlighten, which is the only global illumination and lighting middleware available as a standalone SDK, as part of Unity 5, or through the Unreal Engine Integrated Partners Program. We present an overview of the Enlighten feature set, and explain how you can use it to enable fast iteration and high visual quality on all platforms from mobile devices to consoles and high-end PCs. The talk will include workflow examples, as well as a discussion of new gameplay features enabled by Enlighten’s dynamic global illumination.

Making Dreams Come True: Global Illumination with Enlighten

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How to Optimize Your Mobile Game with ARM Tools and Practical Examples – Thurs. 11:30am; West Hall, Room 3014

by Lorenzo Dal Col, Product Manager, ARM

This talk introduces you to the ARM tools and skills needed to profile and debug your application, by showing you optimization examples used on popular game titles, detailing how the bottlenecks were identified and how the optimizations were implemented. Also we will introduce you to methodologies for the efficient rendering of high quality 3D graphics in mobile games.

How to Optimize Your Mobile Game with ARM Tools and Practical Examples

MaliDev-GDC-presentation-04

 

Enhancing your Unity Mobile Games  – Thurs. 4pm; West Hall, Room 3014

by Roberto Lopez Mendez, Senior Software Engineer, ARM; Angelo Theodorou, Senior Software Engineer, ARM; Tony Prosser, Realtime UK; Carl Calleweart, Unity

This talk shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms. These effects are not limited to Unity and can be relevant for developers of any game platform.The presenters share important hints and tips to develop efficient games. Advanced rendering effects will be covered in more detail such as reflections based on local cubemap. A new way of rendering dynamic real-time shadows based on the use of static local cube textures will be revealed. This innovative technique allows for the dramatic improvement of performance and quality when rendering shadows which is especially relevant on mobile devices where the use of available resources must be carefully balanced.

Enhancing Your Unity Mobile Games

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ARM Lecture Theatre

Each talk will start at the time stated and last approximately 20 minutes, including Q&A session.

Wednesday Lecture Theatre
10:30AM

Best game development optimization practices for mobile platforms
by Lorenzo dal Col, ARM
11:15AM Unleash the benefits of OpenGL ES 3.1
by Hans-Kristian Arntzen, ARM
12:00PMLive session - Subway demo with Enlighten
by Will Joseph, Geomerics, an ARM company
12:45PMLive session: debug your mobile games
by Lorenzo dal Col, ARM
13:30PMLive session: Making Mobile Content in Unreal Engine 4
by Zak Parrish, Epic Games
14:15PM The Making of ARM's Seemore WebGL Demo
by Will Eastcott, PlayCanvas
15:00PM Mobile game development in Unity 5
by Mark Schoennagel, Unity
15:45PM Get the most out of texture compression with ASTC
by Daniele di Donato, ARM
16:30PM A modern asset pipeline, how Simplygon can help take the pain in getting
your content to mobile platforms

by David Larsson, Simplygon
Thursday Lecture Theatre
10:30AM Detect every mobile user’s app experience
by Testin
11:15AM Project Ice Cave: from hours to milliseconds
by Tony Prosser, Realtime UK
12:00PM Enhancing your Unity mobile games
by Angelo Theodorou and Roberto Lopez Mendez, ARM
12:45PM Unleash the benefits of OpenGL ES 3.1
by Hans-Kristian Arntzen, ARM
13:30PM The Making of ARM's Seemore WebGL Demo
by Will Eastcott, PlayCanvas
14:15PM Reflections and shadows based on local cubemaps
by Roberto Lopez Mendez, ARM
15:00PM Cinematic-quality game effects with YEBIS real-time post-processing
by Silicon Studio
15:45PMLive session: analyzing CPU and GPU performance of mobile games
by Lorenzo Dal Col, ARM
16:30PM Rapid game development with Cocos2d-x
by Richard Quesada and Nite Luo, Cocos2d-x
Friday Lecture Theatre
10:30AM Bandwidth efficient graphics with ARM Mali GPUs
by Marius Bjorge, ARM
11:15AM
Best game development optimization practices for mobile platforms
by Lorenzo dal Col, ARM
12:00PM Reflections and shadows based on local cubemaps
by Roberto Lopez Mendez, ARM
12:45PMLive session: debug your mobile games
by Lorenzo dal Col, ARM
13:30PMLive session - Forge lighting editor
by Sam Bugden, Geomerics, an ARM company

The ARM booth was joined by:

GDC 2015 logofest as of 12 Feb

Info on Cocos Info on PlayCanvas Info on Tencent
Info on Yebis Info on Realtime UK Info on Unity
TestinInfo on Simplygon Info on Geomerics

The post Game Developers Conference (GDC) 2015 appeared first on Mali Developer Center.


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